You can barely survive the sands ofDune: Awakeningwith a weak trigger finger and a second-rate gun. If you want to stay alive and stay dangerous, you need a weapon that hits hard, fires fast, or better yet, does both. Some guns are built to tear down shields with a dozen hits per second while others let you take your time, line up the perfect shot and knock your enemy flat with one bullet.

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There are even guns that launch double shots, charge up special effects or explode on impact just for good measure. Whether you’re the type who likes to keep it classy with a long-range rifle or the kind who runs straight into battle guns blazing, there’s something in this list for you.

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8Long Shot

Requires Good Aim and Perfect Timing

The Long Shot is best for players who like to take their time, find a good spot and strike from far away. It’s quiet, heavy and deadly if you aim well. You won’t get many chances to shoot, but when you do, it hits like a hammer.

The Long Shot only holds two bullets in a magazine, so every shot counts. If you miss, you’ve got to reload, and that takes about two seconds. It works best when you’re around 75 meters away from your target. That gives you enough space to stay safe while still being close enough to land accurate shots.

Long Shot Gun in Dune: Awakening

7Mendek’s Rattle

Good at Quick, Mid-Range Combat

Mendek’s Rattle is great for medium-distance fights, especially when you want to hit your enemy hard and fast before they can get close. It fires something called Light Dart ammo. This is a type of small, fast projectile. It’s not heavy like shotgun shells or big-caliber rounds, so it’s better for speed and precision rather than raw stopping power. Light Dart rounds are usually used in weapons that aim to land multiple hits quickly, rather than relying on a single powerful shot.

Mendek’s Rattle’s accuracy is decent, and its recoil isn’t too wild, so as long as you keep your aim steady, it’s a reliable weapon for the distance it’s meant for (around 50 meters).

Mendek’s Rattle Gun Dune: Awakening

6Thufir’s Best

Rewards Patience, Accuracy and Good Timing

Thufir’s Best is a powerful sniper rifle that’s meant for players who like to keep their distance. It fires one of the hardest-hitting shots you can get with a semi-automatic weapon. You don’t fire fast with this gun, but you don’t actually need to. One or two good hits can end a fight before it starts.

The magazine only holds two shots, so you have to think before you pull the trigger. It’s not a weapon you rush with. You wait, aim carefully, shoot,and then reload. Reloading takes two seconds, which is fair considering how much damage each bullet does. You’ve got to make those shots count.

Thufir’s Best Rifle in Dune: Awakening

5Adept Disruptor Pistol

Only Four Darts, But Each Can Penetrate Shields

If you love a heavy-duty sidearm that cuts straight through enemy Holtzman Shields, the Adept Disruptor Pistol is what you need. Instead of spraying bullets, it fires slow but hard-hitting shots that carry both raw damage and a strong electric charge. When you hit someone with it, the dart not only hurts their health, but also zaps their shield with enough energy to break it down fast.

The pistol holds four darts per reload. It’s not a lot, but when each shot lands as hard as this one, four is enough to win a fight. This pistol is best for players who don’t want to rush. You take your time, line up a clean shot and then blast through both the shield and health bar in one go.

Adept Disruptor Pistol Dune: Awakening

Deals Solid Damage, Fires Quickly and Holds Plenty of Ammo

The Scrubber is a strong, easy-to-use rifle. It doesn’t take many hits to bring down an enemy, especially if they don’t havearmoror shields. And if you keep landing your shots, the damage builds up fast. It’s not as high as a sniper rifle, but for a semi-automatic gun that shoots this fast, it’s impressive.

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On top of that, each dart is packed with explosive powder, so it can hurt more than one target if they’re close together. The Scrubber shoots a little over five bullets every second. That’s fast for a semi-auto weapon. You don’t have to tap the trigger too quickly; you may take your time and still get off a steady stream of shots.

3The Tapper

Perfect for Hitting Single Targets and Softening Up Groups

The Tapper is a smart pick if you want something that feels smooth to handle but still does heavy damage. Every time you pull the trigger, it fires one Heavy Dart, which is loaded with explosive powder. So instead of just hitting one spot, each shot also does blast damage around the target. So it’s useful for both hitting enemies directly and softening up groups that are too close together.

The Tapper works best when your enemy is within midrange. That’s close enough to take advantage of its accuracy and explosive effect, but not so close that you’re risking getting hit bymelee weapons. It’s accurate enough so your shots will usually go where you aim, as long as you’re not firing too wildly.

2House Disruptor M11

Great for Breaking Shields

The House Disruptor M11 is a fast-shooting sidearm that’sbuilt to break enemy shields. Each time the Disruptor fires a dart, it does 20.2 damage. That might seem low compared to heavier weapons, but this gun doesn’t rely on raw power per shot; it makes up for it by firing extremely fast.

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Also, it’s not just about the damage. These darts are designed to overload Holtzman Shields. When enough of them hit back-to-back, they disrupt the shield and can even bring it down. So the real strength of this weapon is in how quickly it delivers multiple hits.

1Piter’s Disruptor

Fires Two Darts with Every Trigger Pull

Instead of firing one dart at a time, Piter’s Disruptor shoots two darts with every trigger pull. This double-shot design means you do more damage in less time and it helps tear through enemy shields quickly.

Piter’s Disruptor is great if you’re up close, around ten meters away. At that range, it’s easy to land both darts from each burst. It’s not a gun for waiting or hiding; it’s for charging in, shooting fast and dropping enemies before they even get a chance to fight back.

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