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Hidetaka Miyazaki and his work need no introduction. Having created some of the greatest games for FromSoftware, Miyazaki’s story has been nothing short of an inspiration for all. The iconic creator went from being an aimless student in college to switching careers at the age of 29 and becoming a GOAT in the gaming space.

A still from Dark Souls

When looking at his works, one can clearly tell the difference, thanks to his unique approach and take on his projects. One such factor that sets his work apart is the dark, unusually gory elements in his games.

Hidetaka Miyazaki reveals the reason behind the horror factor in his games

During aninterview with PlayStationback in 2015 before the launch ofBloodborne, Miyazaki was asked about the horror component in his games. Although his Soulsborne games were never specifically labeled as ‘horror’, that does not stop theml from inducing a sense of fear and dread among players while playing.

Bloodborne‘s trailers and creatives created a similar feeling. To this Miyazaki said,

Orphan of Kos boss in Bloodborne Old Hunters

“There are several reasons why you need a sense of horror in the world, especially with Bloodborne, which has a more chilling worldview than Souls. It’s not like horror is something we specifically go for, but it’s important to have that sense of fear and terror because it directly ties into the player overcoming that and enhancing their sense of achievement.”

Similarly, Miyazaki shared that he personally believes that the world we live in can be a harsh and unkind place. He added,

Hidetaka Miyazaki’s Nihilistic Response to Why Dark Souls Universe is So Bleak: “It may sound like I have a trauma or something”

“To create a game world that is always kind to players – that’s not how I see the real world. Whether it be nature or society, it’s often a harsh and unkind environment – so that translates into my games.”

Hidetaka Miyazaki’s Nihilistic Response to Why Dark Souls Universe is So Bleak: “It may sound like I have a trauma or something”

Notably, this wasn’t the only time Hidetaka revealed his thoughts about his games being bleak and dark. In another interview with IGN in 2019 he was asked a similar question, to which he reiterated howhe feels that the world is a wastelandthat is not kind to us, and how his games revolve around the idea that ‘Light looks more beautiful in darkness.’

Miyazaki feels the pressure of fan’s expectations

BeforeBloodbornewas released, Miyazaki had established himself as well as FromSoftware as household names. The popularity of his previous gamesDemon’s SoulsandDark Soulshad been unprecedented. They were and to date are considered to be among the greatest games of all time.

Thus, during the PlayStation interaction,Hidetaka Miyazakiwas asked how he dealt with having such an obsessive and passionate fanbase for his games. To this, he said.

A still from Bloodborne

“First of all, I’m incredibly happy to have these fans. I’d be lying if I didn’t feel pressure to meet their expectations, but I get a lot of enjoyment from reading and hearing what they have to say.”

He further shared how he takes both positive and negative feedback seriously when it comes to his creations. He said,

“I wanted to make one myself”: This Japanese Action Game Arguably Played the Most Crucial Role in Hidetaka Miyazaki’s Legendary Career

“For these people to put so much time into my games and really discuss things that I’ve created with such passion… I’ll go online and enjoy reading what they have to say. Of course, sometimes there are things that are not so enjoyable to read – but even taking that on board, over all I take great pleasure in their comments. As a creator it’s such a valuable resource, to listen to their honest feedback and think about what game I’m going to make next. You couldn’t go out there and pay people money to put in the hours that these people do!”

“I wanted to make one myself”: This Japanese Action Game Arguably Played the Most Crucial Role in Hidetaka Miyazaki’s Legendary Career

The legendary creator also shared an incident when he visited the PlayStation Experience in the USA in 2014. The event had a Q&A panel with the players, and that’s when he realized the level of passion that fans have for his games

Amarylisa Gonsalves

Articles Published :141

With an undying passion for writing and exploring genres, Amarylisa Gonsalves enjoys engaging with her readers through words. Having completed her Masters in Commerce, followed by Masters in Journalism, allows her to understand both sides of the trade.She has extensively worked in the gaming, esports, and real-money gaming space, but won’t hesitate to take on something new everyday. Finance, beauty, lifestyle, academics, anime, sports, fashion, and health care are just some of the other things she has written about.

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Hidetaka Miyazaki