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As someone who has grown up with the various iterations of Spider-Man, I’ve never really disliked any of them as they all did a great job of honoring a certain era for the character. The Raimi films did their best to homage the classic 1960’s Steve Ditko Spider-Man, the TASM series was trying to adapt the Ultimate Spider-Man books of the 2000’s andSpider-Man Homecomingwas something in between that. As for Insomniac Games’Spider-Manon the Playstation 4, I think it does a marvelous (pun intended) job of celebrating the entire legacy of everyone’s favorite wise-cracking webslinger and is one of the greatest superhero games since 2007’sBatman: Arkham Asylum.

I think what setsSpider-Manapart from a lot of the other big blockbuster AAA titles that have come out this year is that the Insomniac developers didn’t just design it as a game. A lot of the things that players can do has some form of cinematic flair to it, whether we are talking about the combat or the cutting-edge visuals from the cutscenes. A good example of this is that whenever an enemy fires at you and you dodge at the last minute, it automatically activates a slow motion version of the dodge and it captures the varied, but thrilling pace that this game creates which is very much akin to what Rocksteady was able to do for Batman with theBatman Arkhamseries.
Spider-Man’scombat is a real treat and challenge. It utilizes the “free-flow” combat mechanic that gamers should have gotten a great feel of fromBatman Arkham,which works even better for Spider-Man as it fits the more fluid style of movement that has generally been associated with the character while Batman is often associated with a more aggressive and clunkier style of fighting. Spider-Man is able to utilize his “spidey sense” in combat which shows blue waves wiggling over his head that indicates when an enemy NPC is about to attack him, which really adds to the suspense of combat. You have the opportunity to dodge bullets and rocket fire at any moment and if you’re too late then the camera will slow down for you to be able to do what is called a “perfect dodge.” Other times will slow the camera down slightly and give you a chance to intercept the rocket fire and maybe fling it right back at your opponents to deal some real damage. In other words, it does a perfect job of emulating what Rocksteady did years ago in great form while making some of their own creative innovations by integrating some room for Spider-Man to utilize his own wheel of gadgets and webbing to subdue his foes. The more creative players get with how they subdue their enemies, the higher the XP rewards and chances of them leveling up get.

The leveling system in this game is well-thought out and gives players plenty of room to have fun with the game as they earn XP and level up to earn upgrades, new suits, and so on. The game has a variety of side-missions, crimes-in-progress, stealth missions, and so much more that you can occupy yourself with besides the game’s 20 hour long story. You can swing through Midtown for a couple of minutes before you hear a police radio broadcast about a local grocery store robbery, which you of course are going to want to stop because that’s what being a friendly neighborhood superhero is all about. Once you’ve roughed up the would-be robbers you’ll receive special tokens called “crime tokens” that you can use to upgrade your abilities and purchase new suits. Additional tokens can be acquired by performing certain feats within the “crime-in-progress” such as hitting a combo of 65 or higher, which is pretty neat if you’re up for that challenge. “Crime tokens” aren’t the only tokens that you can acquire in the game. You can obtain challenge tokens which can be acquired if you carry out certain tasks for Taskmaster, research tokens if you help out Harry Osborn, and base tokens if you are up for some stealth gameplay. Some of them can be really repetitive, but the rewards that you can reap make them worthwhile and adds so much more longevity in your play-time.
Another aspect of this game that’s really great is the music and sound effects which are all very top notch. Composer John Paesano ofDaredevilfame was able to craft a musical atmosphere that has players fully immersed into Marvel’s New York City to the point that it doesn’t just feel like they are playing as Spider-Man. TheyareSpider-Man. Little things like that and the game being able to perfectly replicate the classic “thwip” sound of Spidey’s web-shooters mean a lot to those who have grown up with Spider-Man and hold him very near and dear to their hearts.

Overall, I’d say that Insomniac Games has struck a gold mine with this game and created the ultimate Spidey experience. There’s so much to do here that you won’t even have it all done by the time you finish the story and I do not think you’ll want to. You’ll just want to keep on playing for the little character interactions, the music, and the creative challenges that the game hurls at you at every rooftop and the best part about this though is that the game’s story isn’t even done. We still have the DLC coming out next month on October 23rd, which means that we’ll just have some more Spidey to enjoy.
What did you think of this review? Are you enjoying Spider-Man PS4? Let us know in the comments below!

FandomWire Staff
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