Hydra Stomperis the latest addition toMarvel Snapand the last card released for theWhat If..?Season. Hydra Stomper is aSeries 5card and a3-cost 2-powerOngoingcard. Let’s go over the newly released card, discuss its positives and negatives, as well as what decks it’ll work best in.

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How Hydra Stomper Works

Hydra Stomper clearly excels within the Move Archetype. When looking at Hydra Stomper’s card text,Ongoing: +1 Power for each time one of your cards moved this game.Alongside Hydra Stomper, this release week saw the arrival ofBatroc The Leaper, Topaz and Fan Fei,all cards that synergize really well with not only Hydra Stomper and the Move Archetype overall.

The strategy for Move, as an archetype, is fairly simple, while taking caution and thinking about your moves very carefully. You will have to sequence everything to a tee, but the payoff of doing so can be quite large, especially in the case ofHydra Stomper.

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Hydra Stomper’s Weaknesses

Now that you know where Hydra Stomper shines, let’s talk about where Hydra Stomper is going to fall short. This comes in the form of certain cards that outright counter it, and some deck Archetypes that will limit how much you’ll even be able to move. Let’s start by going over those specific cards that will counter it.

Along with these specific cards, Hydra Stomper can also be countered by specific deck archetypes, such asClogandMill. Clog counters you by quite literally clogging your side of the field, leaving less and less room for you to play, and move your cards around.

Card overview for Hydra Stomper in the Marvel Snap client

For Mill, this archetype removes cards you haven’t drawn yet, either destroying them or taking them for themselves. Examples of these decks that counter Hydra Stomper are below.

On Reveal: Add a Demon to your hand.

After ANY card is played here, this card switches sides.

On Reveal: Destroy your other cards here, +2 Power for each destroyed.

Strange Supreme

Gains +2 Power for merging.

End of Turn: Merge one of your created cards into this.

On Turn 5, you get to see your opponent’s plays before you make your own.

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Kate Bishop

On Reveal: Add two Arrows to your hand.

Green Goblin

On Reveal: Switch sides.

On Reveal: Add a rock to each other location, for both players.

On Reveal: One of your cards here with the lowest power switches sides.

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On Reveal: Destroy all enemy cards here with 10 Power or more.

On Reveal: Your cards with Power below 0 switch sides. Destroy those that can’t.

The deck list for the first Hydra Stomper deck.

Cannonball

On Reveal: Move the highest-Power enemy card here away. If you can’t destroy it with a Rock.

On Reveal: Banish the card that costs the least in your opponent’s deck.

On Reveal: Draw a card from your opponent’s deck.

Fenris Wolf

Activate: Ressurect your opponent’s highest-Power discarded or destroyed card on your side of this location.

When one of your cards is destroyed, this uses that card’sOn Reveal.

Killmonger

On Reveal: Destroy ALL 1-cost cards.

Baron Zemo

On Reveal:Recruit a card that costs the least from your opponent’s deck to your side of this location.

On Reveal:Add a card from your opponent’s deck to their side of this location. If it has less Power, destroy it.

On Reveal:Repeat theOn Revealabilities of your other cards here, then destroy them.

Lady Deathstrike

On Reveal:Destroy each card here with 3 or less Power.

Costs 1 less for each card destroyed this game.

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Hydra Stomper Deck 1

This first example deck tries its best to utilize all the new move cards that have been released recently, mainly Hydra Stomper, Batroc, Topaz and Fan Fei. If possible, always try to get Madame Web out as early as possible.

Being able to move every turn will be a massive boon to using Hydra Stomper. On turn 6 try to use Fan Fei’s Activate ability to move your cards in the same location to the right, then move them back left with Heimdall. If you don’t have Batroc, Topaz or Fan Fei, simple replacements could be Silk, Cosmo or Sam Wilson Captain America.

Batroc The Leaper

When a card moves, follow it to gain +2 Power. (once per turn)

Ghost Spider

On Reveal: The last card you played moves here.

Human Torch

When this moves, double its Power.

On Reveal: After you play your next card, move it one location to the left.

Madame Web

Ongoing: You can move one of your other cards away from here each turn.

When this moves to a location, +2 Power for each enemy card there.

When a card moves here, this gains +2 Power.

Hydra Stomper

Ongoing: +1 Power for each time one of your cards moved this game.

When this card moves, +6 Power.

After you play a card here, move it to the middle location.

Activate: Move your other cards here to the right.

On Reveal: Move your other cards one location to the left.

Hydra Stomper Deck 2

This second deck is a bit of a combination of Archetypes, melding the Move Archetype with the Bounce Archetype. Your game plan for this deck will be all about getting Werewolf By Night, Hydra Stomper and Silk out on the field.

Being able to move Silk without having to activate a card’s ability is a real bonus to increasing Hydra Stomper, as well, with Werewolf bouncing around every time you activate an On Reveal ability. If you’re familiar with Bounce as an Archetype, this deck should come second nature to you. If not, use your 1-costs and recall them with Beast or Falcon and repeat, utilizing Black Swan for this as well will be helpful.

Silver Sable

On Reveal: Steal 2 Power from the top card of your opponent’s deck.

On Reveal: Set the Power of all cards in your hand to 3.

On Reveal: Give a card in your opponent’s hand +1 cost. (maximum 6)

Nico Minoru

On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)

Black Swan

Activate: Until the end of the neext turn, your 1-cost cards cost 0.

On Reveal: Return your 1-cost cards to your hand.

After ANY card is played here, this moves to another location.

On Reveal: +2 Power for each different Power among all other cards here.

Werewolf By Night

After you play a card, move there to gain +2 Power if it has anOn Reveal.

On Reveal: Return your other cards here to your hand. They cost 1 less next turn.

Closing Thoughts

Players wanting to use Hydra Stomper are going to have to come up with the standard 6000 Collector Tokens. As of Hydra Stomper’s release, Spotlight Caches have been done away with in favor of the brand-new Collector’s Packs.

Hydra Stomper is unlikely to impact the meta too greatly, as Move has mostly maintained its niche audience for being a skilled Archetype that takes finesse to make it work. As with all decks in Marvel Snap, experimentation is key. If you think of something that may fit your playstyle even better, don’t be scared to modify any deck you may come across.

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