In this Elder Scrolls Online Build Guide I am going to cover aNecromancerTank Build that focuses on a high health pool, and its own abilities to survive every scenario in addition to helping teammates. The role of  the Tank in PvE is totaunt enemies,buff alliesanddebuffenemies, and this build does all of it. There are lots of ways to build Tanks in ESO, but it is somewhat dependent onSetsand other factors. This build is meant for PvE but it can be also used in PvP due to the extreme power of the Necromancer Class.

Necromancer Tank Build Concept

The concept of this Necromancer Tank Build revolves around a high health pool and the benefits you get from it. SomeNecro Skillsand Sets  work better with higher health pool numbers so we are going to combine all of these into a potent mix. On top of that we will debuff enemies withMaim,Breach,FractureandVulnerability. And lastly, weheal alliesa bit, grant themMinor Protectionat times andboost their Max Health.  So, we cover all Tank bases with this Build. Note that the Necromancer tanking Ultimate is a huge part as well because it makes you invincible for 20 secs.

Necromancer Tank Attributes and Skills

Attribute spread should focus on Health, so 30 points or more would be recommended. 14-20 points into Stamina is necessary due to Block costs, even with all the reductions from Glyphs and Skills. Without Blocking even the healthiest of Tanks will go down easily. Around 10 points into Magicka is enough to satisfy all our needs because Magicka abilities for this build last a long time meaning we don’t have to spam them. With this setup there is plenty of everything with Health being the primary attribute, and we will use food and Sets to boost Max Health to about42-45k.

There are manySkillsthat can be used for Necromancer tanks, but some will have to be left out because there isn’t enough slots, and here is where you’re able to play with different skill setups to see what works best for you. However, the Necromancer ultimate:Bone Goliath Transformationis fantastic and that is primary focus of this build. It is essentially invulnerability mode that heals you for 30k Health and increases Max Health by 30k. It has 20s duration which is quite long and when it is active it is nearly impossible to die.

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While in Bone Goliath form Heavy and Light Attacks also heal you for a modest amount. The upgrade I went with isRavenous Goliathbecause it deals AoE damage per second that scales with Max Health and also heals for the same amount. The rest of the Skills I used are mostly Necromancer ones because they are really awesome tanking abilities, with a few added skills from different trees that you would usually find in Tank Builds like:Pierce Armor,Absorb MagicandInner Rage.

Pierce Armor– The most important Skill for any Tank. It taunts an enemy for 15 secs and appliesMajor FractureandMajor Breach, reducing the target’s Physical and Spell Resistance. Morphed fromPuncture.

ESO Necromancer PVE Tank Build: Goliath

Bitter Harvest- A fantastic ability that needs corpses to be viable. Upon consuming a corpse it grants 2 Ultimate and heals the caster. It also scales off of Max Health and while slotted reduces damage taken by 3%. TheDeaden Painmorph grants Major Protection for 2 secs per corpse consumed and theNecrotic Potencymorph grants more Ultimate per corpse consumed, either of these are great.

Agony Totem- This skill summons a totem that grants Minor Protection for 8 secs to you and your allies and activates a Fear after 2 secs that keeps enemies in place for 4 secs. Allies can activate a synergy with this upgrade that does Magic Damage, but more importantly, puts Minor Vulnerability on an enemy that increases the damage they take by 8%. This ability is morphed fromBone Totem.

ESO Necromancer PVE Tank Build: Goliath

Spirit Guardian- This skill summons a Spirit that restores Health to the party member with the lowest Health at that moment every 2 secs. This upgrade transfers 10% of damage you take to the Spirit, making it ideal for Tanks. Upon death, the Spirit leaves a corpse on the ground that can be consumed withBitter Harvest, so those two skills work very well together. Morphed fromSpirit Mender.

Absorb Magic- Absorbs Spell Projectiles while healing for 12% of your Max Health. The most important thing about this skill for Tanks is that while slotted it increases the amount of damage you can block by 8% and reduces your blocking cost by 8%. Morphed fromDefensive Posture.

Pierce_Armor

Beckoning Armor- Grants Major Ward and Major Resolve, increasing your Physical and Spell Resistance by 5280 for 17 seconds, making it a must have for any Necromancer Tank. This upgrade pulls ranged enemies while this skill is active, making it very useful against large groups of enemies to gather everyone near you so that allies can nuke them with AoE skills. Morphed fromBone Armor.

Grave Grasp- Snares enemies by 50% for 5 secs, and what is more important, puts Minor Maim for 5 secs on everything that it touches. You’ll be using this ability often to put Minor Maim as frequently as possible. Any upgrade is fine.

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Inner Rage- This is a ranged Taunting ability that also grants a Synergy which does AoE Damage. A very useful Skill for taunting enemies far away that would otherwise require you running around trying to Taunt them with Pierce Armor. With this upgrade there is a 35% chance to grant a synergy that deals additional damage upon activation and it also costs Stamina instead and that is better for this build due to our low Magicka pool. Morphed fromInner Fire.

Expunge and Modify- Removes up to 2 negative effects and restores 500 Magicka and Stamina per each effect removed, which is a very useful resource management skill. However, be careful because this skill costs Health to use so don’t go overboard with it. While slotted it reduces the cost of Skills by 3%, making it especially useful on the backbar with Grave Grasp and Beckoning Armor because those 2 combined cost around 6500 Magicka.  Morphed fromExpunge.

Absorb Magic- Backbar is used a lot so it is justified having Absorb Magic on it as well because reduction to block cost and increase in amount of damage blocked is useful always.

Ultimate Skills

Ravenous Goliath- As mentioned at the start of this section, this skill is fantastic in every possible way. 30k Heal, 30k Max Health increase, Light and Heavy attacks heal, AoE that hurts enemies and heals you… And it scales with Max Health. Invulnerability mode activated. Morphed fromBone Goliath Transformation.

Aggressive Horn- Increases Max Stamina and Max Magicka for you and your allies. It also grants Major Force that increases Critical Damage by 15% for 8 secs. Just a fantastic group ultimate but should be used only if you feel like Ravenous Goliath won’t be needed that much. Morphed fromWar Horn.

These are my choices but there are other good skills that can be used instead.Heroic Slashputs Minor Maim on enemies, slows them down and grants Minor Heroism that generates more Ultimate.Unnerving Boneyarddeals a small amount of damage over 10 secs and applies Major Breach and Major Fracture on enemies affected. It also grants a synergy when activated by allies that deals damage and heals you. The only reason why I didn’t slot this skill is because we already apply Major Breach and Fracture by using Pierce Armor that taunts enemies which is a must have skill.Hungry Scythealso isn’t bad skill at all. It heals for a significant amount with this build (around5000-6000with the initial hit and up to1500-2000for each additional enemy hit) because it scales with Max Health.

Necromancer Tank Rotation

With Necromancers in general it is important to pay attention to corpses. Spirit Guardian and enemies leave corpses that can be used with Bitter Harvest in our case while the Corpse Consumption passive grants 10 Ultimate per corpse consumed every 16 secs. Other then that keeping up Spirit Guardian and Beckoning Armor is what you will be doing for the most part. Your rotation should look something like this:

Necromancer Tank Race

The best races for a Necromancer Tank areNordandArgonian. Nord gains 5 Ultimate when taking damage every 10 secs and that is quite significant when it adds to all other sources that give Ultimate in this build. In addition, Nord has increased Physical, Spell and Cold Resistance,+1000 Max Healthand+1500 Max Staminaand those are all great boosts for any Tank. Argonian adds: +1000 to Max Magicka and Health, increases Healing Done by 6% and restores 4000 Health, Magicka and Stamina when drinking any Potion.

Other possible choices that fit well would beOrcandImperial. Orc offers healing when dealing damage with any Weapon skill (Pierce Armor for example) every 4 secs and grants+1000 Max Healthand+2000 Max Stamina. Imperial increases Max Health and Stamina by 2000, reduces the cost of all abilities by 3% and dealing direct damage restores 333 Magicka, Stamina and Health every 5 secs.

Necromancer Tank Champion Skills

There are plenty useful Champion Skills you can have, but points are limited. Percentages behind the decimal point are not accounted for when adding points to Champion Skills. For example,Elemental DefenderatRank 60reduces damage taken from elemental attacks by12.57%, but your gain is actually12%. Now that you know this you can save points and put them elsewhere where gains would be more beneficial. attempt to round up numbers to get the most out of these Champion Skills.

Fighter Skills

Iron Clad56

Spell Shield35

Thick Skinned23

Elemental Defender56

Quick Recovery56

Thief Skills

Arcanist43

Shadow Ward56

Tenacity56

Mage Skills

Master-at-Arms38

Precise Strikes56

Piercing56

This is the basic Tanking setup. 120 points into The Ritual Skills are a must due to theLast Standskill that grants Major Heroism (3 Ultimate Points every 1.5 sec for 8 secs) when you fall bellow 20% Health.

Necromancer Tank Gear (Weapons, Armor & Jewelry)

There are many tanking sets that can work for this build. I have opted for theEbon ArmorySet as my primary because it increases Max Health for you and allies. We are focusing on Max Health with this build and the tank should offer some buffs to allies and that is why Ebon Armory is a perfect choice. It also adds 4% to Healing Taken, which isn’t terrible.

The second set is completely up to the player. There are many great choices here but I will single out 3 sets that work particularly great with this setup.Leeching Plateis one of my favorite self sustaining sets in the game for Tanks. It adds 8% to Healing Taken, increases Health and there is a 20% chance to summon a poison cloud that deals mediocre AoE damage but it heals for massive amounts with this setup because the heal is affected byHealing Done,Healing TakenandMinor/Major VitalityandMendingbuffs.Hatchling Shellis another great choice because in addition to Max Health, Physical and Spell Resistance it grants a Damage Shield equal to 20% of your Health. This damage shield is massive when in Goliath form and also good without the ultimate active because our Max Health is quite high anyway.

One great End Game Tanking set that has been added with the Elsweyr update isClaw ofYolnakhriin. It adds Max Health, Stamina, Grants Minor Aegis that reduces damage taken in Dungeons, Trials and Arenas by 5% and givesMinor Courage(increased weapon and spell damage by 129) for 15 seconds to you and allies with a cooldown of 8 secs, meaning it can be up all the time. So consider this one if you’d like to buff your team’s DPS a bit more, and you aren’t having issues staying alive.

The best Monster Set for this build isBlood Spawn. It adds 129 Stamina Recovery and has a 6% chance to generate 14 Ultimate and increase Physical and Spell Resistance by 6450 for 6 secs whenever you take damage. Generating Ultimate however we can is the way to go with a Necro Tank because it allows Bone Goliath more frequently, and that is why this set is best choice for it.

Traits and Enchantments

It does not matter whatWeaponyou have in your primary and secondary slot (as long as you have a Shield in the off-hand). One should haveGlyph of Crushingand the other oneGlyph of Weakening. Crushing reduces enemy Physical and Spell Resistance for 5 secs and has 10 sec cooldown, while Weakening reduces damage done by the enemy for 5 secs with 10 secs cooldown. Traits on Weapons should be eitherInfusedto increase the effectiveness of Glyph of Crushing/Weakening, orDecisiveto give yourself a 20% chance to get another Ultimate Point whenever you receive it from any source.

Heavy Armor Sets come with theHealthyEnchantment and it should stay that way because a high health pool is our goal.DivinesTrait is the way to go to increase the benefits of yourMundus Stone, and the Stone that we want here isThe Towerto get more Stamina.The Lordmight seem like an obvious choice but we do not need more Health and without Stamina and blocking no amount of health will save you from some of the insane damage bosses can do. Your Shield should have theSturdyTrait to reduce block cost and aStaminaorHealthEnchantment.

On all Jewelry pieces you wantGlyph of Shieldingto reduce the cost of blocking even further. The more reduction, the longer you can Block and use abilities before running out of Stamina. If you can getTriunethat would be ideal, but otherwise go for theHealthyTrait.

Final Thoughts

This Necromancer Tank is fantastic for any content that game throws at you. Necromancers are really powerful in any given role and as a Tank they can be invulnerable at times thanks to Goliath Ultimate. I tried to balance high Max Health, Stamina, Resistances and Ultimate generation as much as possible, and think I have reached sweet spot where you can block a lot, survive nasty attacks with a high health pool and mitigate enough damage while generating tons of Ultimate.

The role of Tanks is to help allies as well and this build provides a lot of support to your group.Agony TotemgrantsMinor Protectionto allies near you,Spirit Guardianheals the ally with the lowest health andEbon Armoryincreases Max Health of everyone in party by1118. If you haveClaw of YolnakhriinthenMinor Courageis going to be active for the whole party almost all the time. Debuffing enemies is done with Weapon attacks throughGlyph of CrushingandWeakening,Grave Graspthat appliesMinor Maim, the synergy activated withAgony Totemthat appliesMinor Vulnerabilityto enemies affected, and Pierce Armor that applies Major Fracture and Breach.

So, we tick all of the boxes with this Tank build, but remember to pay attention to corpses because that is an important aspect of playing Necromancer. Using Bitter Harvest on corpses heals you and grants 2 Ultimate so you should be always aware of that mechanic. Keep Spirit Guardian and Beckoning Armor up at all times and you are good to go.

Stay tuned for more ESO Elsweyr content as we publish more Builds and cover some other aspects of the game.